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Cursed Lancer
[Fanfare] Give your leader [Defense]+3. Bury the top 2 cards of your deck.
At the start of your end phase, select an enemy follower on the field and, if there are at least 10 Shadow Paladin cards in your cemetery, destroy it.
At the start of your end phase, select an enemy follower on the field and, if there are at least 10 Shadow Paladin cards in your cemetery, destroy it.
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Cursed Lancer
Cursed Lancer
[Fanfare] Give your leader [Defense]+3. Bury the top 2 cards of your deck.
At the start of your end phase, select an enemy follower on the field and, if there are at least 10 Shadow Paladin cards in your cemetery, destroy it.
At the start of your end phase, select an enemy follower on the field and, if there are at least 10 Shadow Paladin cards in your cemetery, destroy it.
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[Fanfare] Give your leader [Defense]+3. Bury the top 2 cards of your deck.
At the start of your end phase, select an enemy follower on the field and, if there are at least 10 Shadow Paladin cards in your cemetery, destroy it.
At the start of your end phase, select an enemy follower on the field and, if there are at least 10 Shadow Paladin cards in your cemetery, destroy it.





















