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Setus, the Beastblade (Evolved)
Ward.
On Evolve - Select a follower that costs 3 or less in your cemetery and summon it.
At the start of your end phase, give your leader [Defense]+4 and, if a follower was put from your field into the cemetery this turn, give this follower [Attack]+2/[Defense]+2.
On Evolve - Select a follower that costs 3 or less in your cemetery and summon it.
At the start of your end phase, give your leader [Defense]+4 and, if a follower was put from your field into the cemetery this turn, give this follower [Attack]+2/[Defense]+2.
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Setus, the Beastblade (Evolved)
Setus, the Beastblade (Evolved)
Ward.
On Evolve - Select a follower that costs 3 or less in your cemetery and summon it.
At the start of your end phase, give your leader [Defense]+4 and, if a follower was put from your field into the cemetery this turn, give this follower [Attack]+2/[Defense]+2.
On Evolve - Select a follower that costs 3 or less in your cemetery and summon it.
At the start of your end phase, give your leader [Defense]+4 and, if a follower was put from your field into the cemetery this turn, give this follower [Attack]+2/[Defense]+2.
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Description
Ward.
On Evolve - Select a follower that costs 3 or less in your cemetery and summon it.
At the start of your end phase, give your leader [Defense]+4 and, if a follower was put from your field into the cemetery this turn, give this follower [Attack]+2/[Defense]+2.
On Evolve - Select a follower that costs 3 or less in your cemetery and summon it.
At the start of your end phase, give your leader [Defense]+4 and, if a follower was put from your field into the cemetery this turn, give this follower [Attack]+2/[Defense]+2.














