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Sharon, Seaside Nymph
[Fanfare] Recover 5 play points.
[Act] [Engage]: Choose up to 2. (1) Select an enemy follower on the field. It can't attack enemies during its controller's next turn. (2) The next time 1 or more followers are put onto your field this turn, give one [Attack]+1/[Defense]+1. (3) Give your leader [Defense]+2. (4) Draw a card.
[Act] [Engage]: Choose up to 2. (1) Select an enemy follower on the field. It can't attack enemies during its controller's next turn. (2) The next time 1 or more followers are put onto your field this turn, give one [Attack]+1/[Defense]+1. (3) Give your leader [Defense]+2. (4) Draw a card.
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Sharon, Seaside Nymph
Sharon, Seaside Nymph
[Fanfare] Recover 5 play points.
[Act] [Engage]: Choose up to 2. (1) Select an enemy follower on the field. It can't attack enemies during its controller's next turn. (2) The next time 1 or more followers are put onto your field this turn, give one [Attack]+1/[Defense]+1. (3) Give your leader [Defense]+2. (4) Draw a card.
[Act] [Engage]: Choose up to 2. (1) Select an enemy follower on the field. It can't attack enemies during its controller's next turn. (2) The next time 1 or more followers are put onto your field this turn, give one [Attack]+1/[Defense]+1. (3) Give your leader [Defense]+2. (4) Draw a card.
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Description
[Fanfare] Recover 5 play points.
[Act] [Engage]: Choose up to 2. (1) Select an enemy follower on the field. It can't attack enemies during its controller's next turn. (2) The next time 1 or more followers are put onto your field this turn, give one [Attack]+1/[Defense]+1. (3) Give your leader [Defense]+2. (4) Draw a card.
[Act] [Engage]: Choose up to 2. (1) Select an enemy follower on the field. It can't attack enemies during its controller's next turn. (2) The next time 1 or more followers are put onto your field this turn, give one [Attack]+1/[Defense]+1. (3) Give your leader [Defense]+2. (4) Draw a card.






















