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Take a Jab!

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Take a Jab!

Take a Jab!

At the start of your main phase, roll a 6-sided die. If you roll a 1, deal 5 damage to your leader. If you roll a 2, 3, 4, or 5, draw a card. If you roll a 6, give your leader [Defense] +3 and destroy this card.

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Take a Jab!—

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At the start of your main phase, roll a 6-sided die. If you roll a 1, deal 5 damage to your leader. If you roll a 2, 3, 4, or 5, draw a card. If you roll a 6, give your leader [Defense] +3 and destroy this card.